I would like to welcome you to my first official blog post. I have been a teacher for just under 10 years, and within this time I have realized a few things that lead me to the creation of Qwizy. Looking back, I noticed considerable changes in my teaching style and the techniques I used in my classroom as I transitioned between my first few years of teaching and the teacher I am today.
After I settled into the rhythm of the job, I came to the conclusion that teaching can not only consist of us teachers trying to cram every little piece of information into the students brains, our students actually need to experience the content themselves to grasp it quicker and actually understand it. Thus, I finally understood teachers need to use fun and engaging activities or explorations to excite their students about the concepts you want them to learn without just giving them all the information they need upfront. As I tried to implement this strategy in all the courses I taught, I then realized this can be a very time consuming process and no teacher has the ability to do this effectively all the time and still prep everything else that comes along with the job.
Now I know everyone has heard this speech before in some form or another, so it was not like I stumbled upon a ground breaking idea. This realization did however lead me to the conclusion that how I imparted my knowledge to my students needed to change and lead me in a new direction. I wanted to focus more on trying to make the students WANT to learn what I was teaching them. I vowed to do my best to create curious learners in my classroom, and was going to do whatever it took to achieve this.
Initially, this meant I spent countless hours searching for and creating activities or games to use as formative assessments or for review sessions so the students could experience the content on their own. I found that the students really responded to most of the activities I had created and decided I needed to try and mass generate as many of them as I could to cut down on the time involved in creating them and also so others could also use them in their classrooms. And with that idea...Qwizy was born.
Qwizy is currently a site where I blog about exciting math ideas, share my insights for your classroom, and sell our math activities using my TPT store. All of our content was created using our generators made specifically for teachers. Our generators have the ability to quickly create BINGO Games, Pixel Art Activities, Memory Games, and more for any math teacher to use in their classroom. The idea is that these generators will cut down the amount of prep involved in creating the activities, so teachers can focus more on when and how you would like to use them in your classroom to get the students more involved in the learning process. The key idea here is our activities are not created to just to fill extra time in your classroom, they are meant to give the students time to work through the concepts you are teaching them without a teacher explaining each step along the way. The activities give students a means to learn the material individually and thus grasp the ideas more clearly. For a more detailed description of each activity we currently have available, continue reading below:
Two versions of BINGO are included in each set (a short and long version), both with 50 unique bingo cards. The 2 versions allow for you to choose how much time you want to spend on the game or how many BINGO wins you wish to have within your class period. The 50 unique BINGO cards allow for you to give each student 2 cards or play the game with the classroom next door! Our BINGO Games also include Marking chips for the students and a teacher call sheet for you to keep track of questions already used. Additionally our BINGO game can be played three different ways. The ActivitySite is included for a digital presentation that works in your web browser, along with Question Cards for a more traditional BINGO experience where the teacher can either read aloud the question or write it down for the students to see. As a third option, you can use a random number generator and the Teacher Call Sheet to choose and read aloud questions for your class.
Each Pixel Art set contains 105+ activity pages for you and your students. You can choose to use them in any combination to best suite your classroom's needs. You get 5 different Problem Sets each containing 15 different Questions for the students to answer and then color in their mystery grid to reveal 1 of 21+ different pictures! So if you have a class where you want to encourage individual work, hand out a different problem set page to students in close proximity to one another. Or if you wish to hand out the same problem set to one class and keep all the other sets for your remaining classes, you will achieve the fact that each class period would get different questions to answer. Additionally, most of these sets are Holiday themes. So teachers of all grade levels finally have access to neat Halloween, Thanksgiving, or Christmas activities for you students. More sets are added each month, so check back for additional holidays and themes.
Each Memory game can be played individually, or in small groups of students. Each student takes turns flipping over two cards at a time with the intention of matching up a question card with its corresponding answer card. If the cards match, they are removed from the grid, but if not they are turned back over. Our Memory sets include 15 Question Cards and 15 Answer Cards. The process of having to remember where each card is located in the grid makes students practice recall, and having to do the problems multiple times before a match is found gives them the extra practice we know they all need. Therefore Memory games provide your students the opportunity for better comprehension of the material...our number one goal! I have found this game to be extremely effective in my upper level math classes when I use it on topics that are hard to grasp and very different from other concepts we have learned in our course. An example being it worked wonders when my AP Calculus students were learning differentiation of inverse trigonometric functions.
Right now we have a Derivatives Review Jeopardy style Quiz game available. The Quiz Game PowerPoint contains 2 Rounds of 5 Categories each containing 5 questions and 1 Final Round with its own unique Category and 1 question. Students are grouped into teams and answer the questions as they are presented to the class. Students earn points for their teams with correct answers and can wager them in the final round. The group with the most points at the end win.
We currently have 2 sets of Doodle Notes which include a PowerPoint for the teachers to use and Notes Pages for your students to color and fill in. Begin on Slide 1 of the PowerPoint Presentation. Each slide is animated and shows one line at a time for the students to copy down. Teachers should elaborate on the content being presented and allow enough time for the students to ask questions or have a discussion about the material as you go through the Slides. When you complete the PowerPoint the notes session has concluded and you are ready to solidify the ideas you presented with one of our previously mentioned activities.